🎨
UVC
  • Introduction
  • Installation
    • Installing in New Project
    • Installing in Existing Project - SCK
    • Installing in Existing Project - MCK
  • Space Combat Kit Tour
  • Mech Combat Kit Tour
  • Player Setup
  • Vehicle Framework
    • Game Agents
    • Vehicles
    • Modules
      • Module Mounts
      • Modules
      • Module Types
      • Module Attachments
      • Display Module On UI
      • Module Managers
  • Input
    • General Input
    • Vehicle Input
    • Rewired Integration
  • Player/AI
  • Spaceships
    • Speed UI
    • Space Fighters
    • Capital Ships
  • Mechs
    • Speed UI
  • Vehicle Control Animations
  • Character Enter/Exit
  • Camera
    • Camera Setup
    • Vehicle Setup
    • Secondary Cameras
    • Death Camera
  • Weapons
    • Framework
      • Triggerables System
      • Weapon System
    • Vehicle Setup
      • Vehicle Weapons
      • Cursor Aiming
    • Projectile Weapons
    • Beam Weapons
    • Missile Weapons
    • Resource Handling (Ammo/Heat)
    • Turrets
    • HUD Weapon Info
    • Health Modifier Volumes
  • Radar
    • Radar Setup
    • Target Setup
    • Target Selectors
    • Trackable Types
    • Improving Radar Performance
    • Target Notification
    • Radar Audio
  • Health
    • Health Framework
      • Health
      • Damageable
      • Damage Receiver
      • Health Modifier
      • Health Types
      • Health Modifier Types
      • Surface Types
    • Vehicle Setup
    • Damageable Object Setup
    • Detonators
    • Health Recharge
    • Health UI
    • Energy Shield
    • Damageable Module Linkers
  • HUD
    • HUD Basics
    • HUD Manager Setup
    • Custom HUD Components
    • HUD Module Display
    • Camera View Management
    • HUD Cursor / Reticle
    • Weapon UI
    • Resource Container UI
    • 2D Radar
    • 3D Radar
    • Target Boxes
    • Target Holograms
    • Minimaps
    • HUD Distance Lookup
  • Loadout
  • AI - Space Combat Kit
    • AI Setup
    • AI Spaceship Behaviours
  • AI - Mech Combat Kit
  • Game States
  • Teams
  • Floating Origin
  • Object Pooling
  • Menus
    • Creating Menus
    • Button Controllers
  • Rumbles
  • Rigidbody Characters [WIP]
  • Utilities [WIP]
    • Object Triggers
    • Shadow Caster Doubles
    • Gimbals
    • Game State Post Process Enabler
  • Objectives
  • Resources System
    • Resource Containers
    • Resource Handlers
    • Resource Container Triggers
    • Module/Vehicle Resource Usage
    • UI
  • Cutscenes
  • URP Upgrading
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  • Creating A Gun Turret
  • Creating A Missile Turret

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  1. Weapons

Turrets

Creating A Gun Turret

To create a gun turret:

  1. Create a new game object and call it 'Gun Turret'.

  2. Add a Gun Turret component, this will add Gun Weapon and Gimbal Controller components.

  3. Add your turret rig or create one with horizontal and vertically rotating parts

  4. Set the Horizontal Pivot and Vertical Pivot in the inspector of the Gimbal Controller

  5. Add a gun weapon unit and add it to the Weapon Units list in the inspector of the Gun Weapon component

  6. If you wish the turret to acquire targets on its own, add Tracker and Tracker Target Selector components to the turret, and drag the target selector into the Target Selector field in the inspector of the Gun Turret component.

Creating A Missile Turret

To create a missile turret:

  • Create a new game object and call it 'Missile Turret'.

  • Add a Missile Turret component, this will add Missile Weapon, Gimbal Controller and Target Locker components.

  • Add your turret rig or create one with horizontal and vertically rotating parts

  • Drag the vertical pivot of your turret into the Locking Reference Transform field in the inspector of the Target Locker component

  • Set the Horizontal Pivot and Vertical Pivot in the inspector of the Gimbal Controller

  • Add a missile weapon unit and add it to the Weapon Units list in the inspector of the Missile Weapon component

  • If you wish the turret to acquire targets on its own, add Tracker and Tracker Target Selector components to the turret, and drag the target selector into the Target Selector field in the inspector of the Missile Turret component.

PreviousResource Handling (Ammo/Heat)NextHUD Weapon Info

Last updated 2 years ago

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