🎨
UVC
  • Introduction
  • Installation
    • Installing in New Project
    • Installing in Existing Project - SCK
    • Installing in Existing Project - MCK
  • Space Combat Kit Tour
  • Mech Combat Kit Tour
  • Player Setup
  • Vehicle Framework
    • Game Agents
    • Vehicles
    • Modules
      • Module Mounts
      • Modules
      • Module Types
      • Module Attachments
      • Display Module On UI
      • Module Managers
  • Input
    • General Input
    • Vehicle Input
    • Rewired Integration
  • Player/AI
  • Spaceships
    • Speed UI
    • Space Fighters
    • Capital Ships
  • Mechs
    • Speed UI
  • Vehicle Control Animations
  • Character Enter/Exit
  • Camera
    • Camera Setup
    • Vehicle Setup
    • Secondary Cameras
    • Death Camera
  • Weapons
    • Framework
      • Triggerables System
      • Weapon System
    • Vehicle Setup
      • Vehicle Weapons
      • Cursor Aiming
    • Projectile Weapons
    • Beam Weapons
    • Missile Weapons
    • Resource Handling (Ammo/Heat)
    • Turrets
    • HUD Weapon Info
    • Health Modifier Volumes
  • Radar
    • Radar Setup
    • Target Setup
    • Target Selectors
    • Trackable Types
    • Improving Radar Performance
    • Target Notification
    • Radar Audio
  • Health
    • Health Framework
      • Health
      • Damageable
      • Damage Receiver
      • Health Modifier
      • Health Types
      • Health Modifier Types
      • Surface Types
    • Vehicle Setup
    • Damageable Object Setup
    • Detonators
    • Health Recharge
    • Health UI
    • Energy Shield
    • Damageable Module Linkers
  • HUD
    • HUD Basics
    • HUD Manager Setup
    • Custom HUD Components
    • HUD Module Display
    • Camera View Management
    • HUD Cursor / Reticle
    • Weapon UI
    • Resource Container UI
    • 2D Radar
    • 3D Radar
    • Target Boxes
    • Target Holograms
    • Minimaps
    • HUD Distance Lookup
  • Loadout
  • AI - Space Combat Kit
    • AI Setup
    • AI Spaceship Behaviours
  • AI - Mech Combat Kit
  • Game States
  • Teams
  • Floating Origin
  • Object Pooling
  • Menus
    • Creating Menus
    • Button Controllers
  • Rumbles
  • Rigidbody Characters [WIP]
  • Utilities [WIP]
    • Object Triggers
    • Shadow Caster Doubles
    • Gimbals
    • Game State Post Process Enabler
  • Objectives
  • Resources System
    • Resource Containers
    • Resource Handlers
    • Resource Container Triggers
    • Module/Vehicle Resource Usage
    • UI
  • Cutscenes
  • URP Upgrading
Powered by GitBook
On this page
  • Vehicle Setup
  • Target Setup

Was this helpful?

  1. HUD

Target Holograms

The target hologram enables you to add a hologram to represent a target, and display its orientation according to how the target is oriented relative to the player's ship.

Vehicle Setup

  1. Add a Target Hologram Controller component anywhere on your vehicle.

  2. In the inspector, set the Target Selector to get the target information from

  3. Customize the rest of the settings in the inspector

Target Setup

For every target that you want to be able to display a hologram for, you must create a hologram prefab and add it to the Trackable component.

Create Hologram Prefab

To create a hologram prefab:

  1. Create a new game object and add a Hologram component

  2. Add meshes

  3. Set the shader for all the mesh materials to the VSX > Hologram Outlined shader

  4. Open the inspector of the Hologram object you added in step 1 and adjust the Bounds to the size of the hologram object.

  5. Drag it into the Project tab to create a prefab

Set Hologram On Target

After creating the hologram, you must now set it on the target's Trackable component:

  1. Open the inspector of the Trackable component on the object you wish to display a target hologram for

  2. Add an element to the Variables list and set it up like so with the hologram prefab you created above:

Remember that the Key value must be the same as the Hologram Prefab Key in the inspector of the Target Hologram Controller you added above.

PreviousTarget BoxesNextMinimaps

Last updated 2 years ago

Was this helpful?

Setting up the hologram variable in the Trackable component's Variables list.