# Target Holograms

The target hologram enables you to add a hologram to represent a target, and display its orientation according to how the target is oriented relative to the player's ship.

### Vehicle Setup

1. Add a **Target Hologram Controller** component anywhere on your vehicle.
2. In the inspector, set the *Target Selector* to get the target information from
3. Customize the rest of the settings in the inspector

### Target Setup

For every target that you want to be able to display a hologram for, you must create a hologram prefab and add it to the **Trackable** component.

#### Create Hologram Prefab

To create a hologram prefab:

1. Create a new game object and add a **Hologram** component
2. Add meshes
3. Set the shader for all the mesh materials to the *VSX > Hologram Outlined* shader
4. Open the inspector of the **Hologram** object you added in step 1 and adjust the Bounds to the size of the hologram object.
5. Drag it into the Project tab to create a prefab

#### Set Hologram On Target

After creating the hologram, you must now set it on the target's **Trackable** component:

1. Open the inspector of the **Trackable** component on the object you wish to display a target hologram for
2. Add an element to the *Variables* list and set it up like so with the hologram prefab you created above:

<figure><img src="https://3984030162-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MGkQwvhTHFjHi6seEQv%2Fuploads%2F9MIHLjxydn6dsCuemLFI%2FHologram%20Variable.png?alt=media&#x26;token=e4164d63-e794-475d-8a45-4bce911180fa" alt=""><figcaption><p>Setting up the hologram variable in the Trackable component's Variables list.</p></figcaption></figure>

Remember that the *Key* value must be the same as the *Hologram Prefab Key* in the inspector of the **Target Hologram Controller** you added above.

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