> For the complete documentation index, see [llms.txt](https://vsxgames.gitbook.io/universal-vehicle-combat/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://vsxgames.gitbook.io/universal-vehicle-combat/health-system/damageable-object-setup.md).

# Damageable Object Setup

If you want to create a damageable object that isn't a vehicle, here's how to do it:

1. Add a **Damageable** component to the object
2. Add a collider
3. Add a **Damage Receiver** to the same game object as the collider
4. [Set up a Detonator](/universal-vehicle-combat/health-system/detonators.md) if you wish

Now, the object will take damage, and if you set up a detonator with an explosion, it will explode when its health reaches zero.
