// Destroy all damageables on the vehicle
myVehicleHealth.DestroyAllDamageables();
// Restore all damageables on vehicle
myVehicleHealth.ResetHealth();
// Get current health by health type
float currentHealth = myVehicleHealth.GetCurrentHealthByType(someHealthType);
// Get max health by health type
float maxHealth = myVehicleHealth.GetMaxHealthByType(someHealthType);
// Get current health fraction (0.0 to 1.0) by health type (useful for health bars)
float healthFraction = myVehicleHealth.GetCurrentHealthFractionByType(someHealthType);