Copy of Player/AI

Creating A Player

To create a new Player:

  1. Create a new game object and add a Game Agent component.

  2. Go to the inspector of the Game Agent component and check the Is Player checkbox

To check if a specific game agent is the player in code, use the following:

// Check if the game agent is a player
if (someGameAgent.IsPlayer)
{
    // Run code
}

Creating An AI

To create a new AI:

  1. Create a new game object and add a Game Agent component.

  2. Go to the inspector of the Game Agent component and uncheck the 'Is Player' checkbox.

Setting The Starting Vehicle

To make the Game Agent enter a vehicle when the scene starts, drag a vehicle (not a prefab, must be a vehicle in the scene) into the Starting Vehicle field in the inspector.

Getting The Current Vehicle

To get the vehicle that a Game Agent is currently in, use the following code:

// Get the vehicle that the Game Agent is in
Vehicle vehicle = someGameAgent.Vehicle;

Entering/Exiting Vehicles During Gameplay

To enter/exit a vehicle during gameplay, simply call the Game Agent's Enter Vehicle function like so:

// Enter a vehicle
myGameAgent.EnterVehicle(myVehicle);

// Exit vehicle
myGameAgent.EnterVehicle(null);

If you have a character and you want it to be able to enter/exit a vehicle when in close proximity, see this section.

Killing/Reviving Game Agents

Game Agents are automatically killed when the vehicle they are in is destroyed.

Here are examples for how to use the relevant functions.

// Kill the game agent
myGameAgent.Kill();

// Revive the game agent
myGameAgent.Revive();

// Check if the game agent is dead
if (myGameAgent.IsDead)
{
    // Some code
}

Accessing Game Agents

To make it as easy as possible to access all the game agents in the scene, the Game Agent Manager component has been provided.

The Game Agent Manager is a singleton class, which means there must only be one in the scene at any time. Just add it to any game object anywhere in the scene.

This component does several key things:

  • Stores all the Game Agents in the scene for easy access

  • Stores a reference to the 'Focused Game Agent' which provides a single reference point to the player for things like camera following, rumble effects, etc.

  • Provides events for other systems to receive notifications when the player switches vehicles, dies, is revived, etc

All you need to do is add the component anywhere in the scene and other scripts can find it using the static 'GameAgentManager.Instance' reference:

// Get a reference to the player
GameAgent player = GameAgentManager.Instance.FocusedGameAgent;

// Get a list of all the game agents in the scene
List<GameAgent> gameAgentsInScene = GameAgentManager.Instance.GameAgents;

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