Game State Post Process Enabler

You may want to set a specific post process profile (with Unity's Post Processing package) when a game state is entered (e.g. when the player goes to the pause menu, the background can be blurred, desaturated, etc.

This is easily achieved with the Game State Post Process Enabler component. Just add it anywhere in your scene and add settings in the inspector for different game states.

The Default Profile in the inspector is the post process profile that is used when a game state is entered for which no profile has been specified.

You must have already set up game states in your scene for this to work.

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