> For the complete documentation index, see [llms.txt](https://vsxgames.gitbook.io/universal-vehicle-combat/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://vsxgames.gitbook.io/universal-vehicle-combat/health-system/health-framework/health-modifier-types.md).

# Health Modifier Types

Health Modifier Types enable something that is hit by a weapon to know what type of weapon hit it. This could be used, for example, to produce visual and audio effects or add forces to the object that is hit.

### Creating Health Modifier Types

To create a new health modifier type:

1. Go to the project tab
2. Right click > Create > VSX > Health Modifier Type
3. Rename it to whatever you wish
4. Set it as the *Health Modifier Type* in the inspector of the **Health Modifier** on any weapon
