Health Modifier Types

Health Modifier Types enable something that is hit by a weapon to know what type of weapon hit it. This could be used, for example, to produce visual and audio effects or add forces to the object that is hit.

Creating Health Modifier Types

To create a new health modifier type:

  1. Go to the project tab

  2. Right click > Create > VSX > Health Modifier Type

  3. Rename it to whatever you wish

  4. Set it as the Health Modifier Type in the inspector of the Health Modifier on any weapon

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