Health Modifier Types
Health Modifier Types enable something that is hit by a weapon to know what type of weapon hit it. This could be used, for example, to produce visual and audio effects or add forces to the object that is hit.
Creating Health Modifier Types
To create a new health modifier type:
Go to the project tab
Right click > Create > VSX > Health Modifier Type
Rename it to whatever you wish
Set it as the Health Modifier Type in the inspector of the Health Modifier on any weapon
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