Vehicle Input
Vehicle input is input that is run for a specific vehicle, for example a spaceship controller script. Vehicle input scripts extend the General Input base class, and must be placed in the hierarchy of a Game Agent.
A Game Agent gathers and stores all the Vehicle Input scripts in its hierarchy when the scene starts, and attempts to initialize them when it enters a new vehicle.
Creating A Vehicle Input Script
To create your own Vehicle Input script, create a new script that extends the Vehicle Input base class:
Initialization
When a Vehicle Input script is initialized, it means it has access to all the components on the vehicle that it needs to control, and is ready to run.
Vehicle Input scripts are not initialized by default. You must override the Initialize function in your own scripts to run your own checks on the vehicle that the Game Agent is entering, and only return True if the script is ready to run.
The rest of the General Input script functionality applies to the Vehicle Input script as well, see this section for:
Enabling/disabling input
Adding input update conditions
Adding your input code
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