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UVC
  • Introduction
  • Installation
    • Installing in New Project
    • Installing in Existing Project - SCK
    • Installing in Existing Project - MCK
  • Space Combat Kit Tour
  • Mech Combat Kit Tour
  • Player Setup
  • Vehicle Framework
    • Game Agents
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    • Modules
      • Module Mounts
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      • Module Types
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      • Display Module On UI
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  • Input
    • General Input
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  • Player/AI
  • Spaceships
    • Speed UI
    • Space Fighters
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  • Mechs
    • Speed UI
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  • Character Enter/Exit
  • Camera
    • Camera Setup
    • Vehicle Setup
    • Secondary Cameras
    • Death Camera
  • Weapons
    • Framework
      • Triggerables System
      • Weapon System
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      • Vehicle Weapons
      • Cursor Aiming
    • Projectile Weapons
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    • Missile Weapons
    • Resource Handling (Ammo/Heat)
    • Turrets
    • HUD Weapon Info
    • Health Modifier Volumes
  • Radar
    • Radar Setup
    • Target Setup
    • Target Selectors
    • Trackable Types
    • Improving Radar Performance
    • Target Notification
    • Radar Audio
  • Health
    • Health Framework
      • Health
      • Damageable
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      • Health Modifier Types
      • Surface Types
    • Vehicle Setup
    • Damageable Object Setup
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  • HUD
    • HUD Basics
    • HUD Manager Setup
    • Custom HUD Components
    • HUD Module Display
    • Camera View Management
    • HUD Cursor / Reticle
    • Weapon UI
    • Resource Container UI
    • 2D Radar
    • 3D Radar
    • Target Boxes
    • Target Holograms
    • Minimaps
    • HUD Distance Lookup
  • Loadout
  • AI - Space Combat Kit
    • AI Setup
    • AI Spaceship Behaviours
  • AI - Mech Combat Kit
  • Game States
  • Teams
  • Floating Origin
  • Object Pooling
  • Menus
    • Creating Menus
    • Button Controllers
  • Rumbles
  • Rigidbody Characters [WIP]
  • Utilities [WIP]
    • Object Triggers
    • Shadow Caster Doubles
    • Gimbals
    • Game State Post Process Enabler
  • Objectives
  • Resources System
    • Resource Containers
    • Resource Handlers
    • Resource Container Triggers
    • Module/Vehicle Resource Usage
    • UI
  • Cutscenes
  • URP Upgrading
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  • Creating A Trackable Type
  • Assigning Trackable Types

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  1. Radar

Trackable Types

With Trackable Types, you can

  • Identify a target as a specific type

  • Set what types of targets a radar can track

  • Set what types of targets a target selector can select

Creating A Trackable Type

To create a new Trackable Type:

  1. Right click in the Project tab and select Create > VSX > Trackable Type.

  2. Rename the file to whatever you wish.

Assigning Trackable Types

Trackable types can be assigned to the relevant fields in the inspector of components that use them.

Setting Target Type

To set the type of a target:

  1. Open the inspector of the Trackable component

  2. Set the Trackable Type field to a Target Type you created above.

Setting Radar's Trackable Types

To make a radar only capable of tracking specific types:

  1. Open the inspector of the Tracker component.

  2. Add any number of values to the Trackable Types list.

Note that if this list is empty, all target types can be tracked.

Setting Target Selector's Selectable Types

To make a target selector only select specific target types:

  1. Open the inspector of the Trackable Target Selector component

  2. Add any number of values to the Selectable Types list (if the list is empty, all target types can be selected).

PreviousTarget SelectorsNextImproving Radar Performance

Last updated 8 months ago

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