> For the complete documentation index, see [llms.txt](https://vsxgames.gitbook.io/universal-vehicle-combat/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://vsxgames.gitbook.io/universal-vehicle-combat/radar-system/trackable-types.md).

# Trackable Types

With Trackable Types, you can

* Identify a target as a specific type
* Set what types of targets a radar can track
* Set what types of targets a target selector can select

### Creating A Trackable Type

To create a new Trackable Type:

1. Right click in the Project tab and select *Create > VSX > Trackable Type.*
2. Rename the file to whatever you wish.

### Assigning Trackable Types

Trackable types can be assigned to the relevant fields in the inspector of components that use them.

#### Setting Target Type

To set the type of a target:

1. Open the inspector of the **Trackable** component
2. Set the *Trackable Type* field to a **Target Type** you created above.

#### Setting Radar's Trackable Types

To make a radar only capable of tracking specific types:

1. Open the inspector of the **Tracker** component.
2. Add any number of values to the *Trackable Types* list.

Note that if this list is empty, all target types can be tracked.

#### Setting Target Selector's Selectable Types

To make a target selector only select specific target types:

1. Open the inspector of the **Trackable Target Selector** component
2. Add any number of values to the *Selectable Types* list (if the list is empty, all target types can be selected).
