Resources System

The resources system provides a way to create game mechanics that revolve around the adding and removing of a resource to a resource container.

Examples of this are:

  • Ammo use and reloading

  • Energy use and replenishing

  • Heat production and dissipation

The resources system is for both positive resources (such as ammo) and negative resources (such as heat). It is not an inventory system, but a means to create mechanics around resource usage on the vehicle.

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