Resources System

The resources system provides a way to create game mechanics that revolve around the adding and removing of a resource to a resource container.
Examples of this are:
  • Ammo use and reloading
  • Energy use and replenishing
  • Heat production and dissipation
The resources system is for both positive resources (such as ammo) and negative resources (such as heat). It is not an inventory system, but a means to create mechanics around resource usage on the vehicle.