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UVC
  • Introduction
  • Installation
    • Installing in New Project
    • Installing in Existing Project - SCK
    • Installing in Existing Project - MCK
  • Space Combat Kit Tour
  • Mech Combat Kit Tour
  • Player Setup
  • Vehicle Framework
    • Game Agents
    • Vehicles
    • Modules
      • Module Mounts
      • Modules
      • Module Types
      • Module Attachments
      • Display Module On UI
      • Module Managers
  • Input
    • General Input
    • Vehicle Input
    • Rewired Integration
  • Player/AI
  • Spaceships
    • Speed UI
    • Space Fighters
    • Capital Ships
  • Mechs
    • Speed UI
  • Vehicle Control Animations
  • Character Enter/Exit
  • Camera
    • Camera Setup
    • Vehicle Setup
    • Secondary Cameras
    • Death Camera
  • Weapons
    • Framework
      • Triggerables System
      • Weapon System
    • Vehicle Setup
      • Vehicle Weapons
      • Cursor Aiming
    • Projectile Weapons
    • Beam Weapons
    • Missile Weapons
    • Resource Handling (Ammo/Heat)
    • Turrets
    • HUD Weapon Info
    • Health Modifier Volumes
  • Radar
    • Radar Setup
    • Target Setup
    • Target Selectors
    • Trackable Types
    • Improving Radar Performance
    • Target Notification
    • Radar Audio
  • Health
    • Health Framework
      • Health
      • Damageable
      • Damage Receiver
      • Health Modifier
      • Health Types
      • Health Modifier Types
      • Surface Types
    • Vehicle Setup
    • Damageable Object Setup
    • Detonators
    • Health Recharge
    • Health UI
    • Energy Shield
    • Damageable Module Linkers
  • HUD
    • HUD Basics
    • HUD Manager Setup
    • Custom HUD Components
    • HUD Module Display
    • Camera View Management
    • HUD Cursor / Reticle
    • Weapon UI
    • Resource Container UI
    • 2D Radar
    • 3D Radar
    • Target Boxes
    • Target Holograms
    • Minimaps
    • HUD Distance Lookup
  • Loadout
  • AI - Space Combat Kit
    • AI Setup
    • AI Spaceship Behaviours
  • AI - Mech Combat Kit
  • Game States
  • Teams
  • Floating Origin
  • Object Pooling
  • Menus
    • Creating Menus
    • Button Controllers
  • Rumbles
  • Rigidbody Characters [WIP]
  • Utilities [WIP]
    • Object Triggers
    • Shadow Caster Doubles
    • Gimbals
    • Game State Post Process Enabler
  • Objectives
  • Resources System
    • Resource Containers
    • Resource Handlers
    • Resource Container Triggers
    • Module/Vehicle Resource Usage
    • UI
  • Cutscenes
  • URP Upgrading
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  1. Installation

Installing in New Project

How to install a Vehicle Combat Kit in a new project.

PreviousInstallationNextInstalling in Existing Project - SCK

Last updated 5 months ago

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To install any of the Vehicle Combat Kits in a new empty project, follow the steps below.

Installing this way will overwrite all your project settings. This is fine for a new empty project, but if you are installing in an existing project where you want to preserve the settings you already have, instead.

  1. Create a new project in Unity 2020, 2021, 2022, 2023, or 6. Earlier versions are likely compatible, but the asset store's current minimum upload version is 2020.

  2. Open the Package Manager by going to the top menu and selecting Window > Package Manager. Navigate to 'My Assets' and search for the name of the kit you bought. Click the Download button. Downloading may take a few minutes to complete.

  1. After downloading, click the Import button that appears. A warning will appear saying that importing the project will overwrite your current project settings. Click 'Import'.

  1. Next, you'll get a warning that the project has package manager dependencies. The Vehicle Combat Kits have several package dependencies, such as Post Processing and Input System. Click 'Install/Upgrade'. Installing the packages may take a few minutes.

  1. Next, you'll get a warning about needing to restart the project to enable the Input System. Click 'Yes'. This will restart the Unity Editor.

  1. You will need to repeat steps 2, 3, and 4 to continue the installation process.

  2. Next, you will be presented with an import list of files, click 'Next'.

  1. Next, you'll be presented with a list of project settings that will be overridden. Click 'Import' to accept this. This will begin the process of importing the contents of the kit, which may take a few minutes.

  1. During the installation process, you may get a prompt to automatically update scripts using deprecated API. If so, click 'Yes, for these and other files that might be found later'.

That's it! The kit is now installed in your new project.

Read on to find out how to install your kit into an existing project, without interfering with your current project settings.

use this guide
Find the kit in the Package Manager.
Import the kit with project settings.
Install package manager dependencies.
Restart to enable the Input System.
Import all the contents of the kit by clicking 'Next'.
Import project settings overrides.
Accept script updates.