Health Modifier

The Health Modifier class represents something that can modify the health properties of a Damageable object.

This is a custom (non-Monobehavior) class that you will find in the inspector of all the key weapon components at the point of damage, including the Projectile component and the Beam Weapon Unit components.

When you fold this class out, you will be able to set the following values for the weapon:

  1. Default damage value

  2. Default healing value

  3. Damage values for specific health types

  4. Healing values for specific health types

  5. Damage and healing multipliers (which can be modified at any time)

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