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UVC
  • Introduction
  • Installation
    • Installing in New Project
    • Installing in Existing Project - SCK
    • Installing in Existing Project - MCK
  • Space Combat Kit Tour
  • Mech Combat Kit Tour
  • Player Setup
  • Vehicle Framework
    • Game Agents
    • Vehicles
    • Modules
      • Module Mounts
      • Modules
      • Module Types
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    • Camera Setup
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    • Framework
      • Triggerables System
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    • Health Modifier Volumes
  • Radar
    • Radar Setup
    • Target Setup
    • Target Selectors
    • Trackable Types
    • Improving Radar Performance
    • Target Notification
    • Radar Audio
  • Health
    • Health Framework
      • Health
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      • Health Modifier Types
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    • Vehicle Setup
    • Damageable Object Setup
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  • HUD
    • HUD Basics
    • HUD Manager Setup
    • Custom HUD Components
    • HUD Module Display
    • Camera View Management
    • HUD Cursor / Reticle
    • Weapon UI
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    • 2D Radar
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    • Minimaps
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  • Loadout
  • AI - Space Combat Kit
    • AI Setup
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  • AI - Mech Combat Kit
  • Game States
  • Teams
  • Floating Origin
  • Object Pooling
  • Menus
    • Creating Menus
    • Button Controllers
  • Rumbles
  • Rigidbody Characters [WIP]
  • Utilities [WIP]
    • Object Triggers
    • Shadow Caster Doubles
    • Gimbals
    • Game State Post Process Enabler
  • Objectives
  • Resources System
    • Resource Containers
    • Resource Handlers
    • Resource Container Triggers
    • Module/Vehicle Resource Usage
    • UI
  • Cutscenes
  • URP Upgrading
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  1. Radar

Improving Radar Performance

The radar system is one of the more performance intensive parts of the kit, especially when there are many targets in the scene at once. Although a lot of work has gone into improving the efficiency of everything, there are some ways you may be able to improve performance depending on your use case.

Group Target Updates

The most performance intensive part of the radar system is when a radar (Tracker) updates its targets list.

If you have multiple vehicles in a group, for example an AI fleet or convoy, you can divide the target updates for the members of the group between multiple frames, so that they are not all updating their target information every frame.

To do this:

  1. Add a Group Tracker Updater somewhere in the scene

  2. Set the Tracker Updates Per Frame to however many updates you want to occur each frame, with a minimum of 1.

In the inspector, you can add:

  • Tracker components directly

  • Game Agents - the Tracker components of the vehicles they enter will be added

  • Spawners - references to Piloted Vehicle Spawners whose spawned vehicle's Tracker components will be added.

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Last updated 8 months ago

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