Improving Radar Performance
The radar system is one of the more performance intensive parts of the kit, especially when there are many targets in the scene at once. Although a lot of work has gone into improving the efficiency of everything, there are some ways you may be able to improve performance depending on your use case.
Group Target Updates
The most performance intensive part of the radar system is when a radar (Tracker) updates its targets list.
If you have multiple vehicles in a group, for example an AI fleet or convoy, you can divide the target updates for the members of the group between multiple frames, so that they are not all updating their target information every frame.
To do this:
Add a Group Tracker Updater somewhere in the scene
Set the Tracker Updates Per Frame to however many updates you want to occur each frame, with a minimum of 1.
In the inspector, you can add:
Tracker components directly
Game Agents - the Tracker components of the vehicles they enter will be added
Spawners - references to Piloted Vehicle Spawners whose spawned vehicle's Tracker components will be added.
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