Surface Types
A surface type represents a specific type of physical surface on a collider, and is added as a value in the inspector of the Damage Receiver component.
This enables a weapon to, for example, spawn different hit effects for different surfaces, such as a cloud of dust for rock and sparks for energy shields.
Creating Surface Types
To create a new surface type:
Go to the Project tab and right click > Create > VSX > Surface Type
Rename it to whatever you wish
Add it to the Surface Type field in the inspector of any Damage Receiver component
Last updated