# Surface Types

A surface type represents a specific type of physical surface on a collider, and is added as a value in the inspector of the **Damage Receiver** component.

This enables a weapon to, for example, spawn different hit effects for different surfaces, such as a cloud of dust for rock and sparks for energy shields.

### Creating Surface Types

To create a new surface type:

1. Go to the Project tab and right click > Create > VSX > Surface Type
2. Rename it to whatever you wish
3. Add it to the *Surface Type* field in the inspector of any **Damage Receiver** component
