Weapons
The Weapons System provides a framework for creating triggerable modules (such as weapons), as well as all types of weapons you need for your game, including:
  • Projectile weapons
  • Beam weapons (pulsed and constant)
  • Hitscan weapons
  • Homing missiles
  • Mines
The weapons framework enables you to easily create not just new weapons of existing types, but also completely new weapons that might be completely unique to your game.
Last modified 2mo ago
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