Vehicle Waypoints Control Animation

Details

Used to animate a vehicle moving between a series of waypoints, using the vehicle's own control system.

Properties

Property
Function
Run On Start
Whether to run the animation when the scene starts.
Loop
Whether to repeat the animation indefinitely when it reaches the end.
Active Game State
The Game State that is entered when the animation begins.
Ended Game State
The Game State that is entered when the animation ends.
Vehicle
The Vehicle being animated.
Pre Animation Delay
The delay before the vehicle is animated.
Post Animation Delay
The delay after the vehicle is animated before the animation ends.
On Begun Parameters
The Vehicle parameters to apply when the animation begins.
On Animation Started Parameters
The Vehicle parameters to apply when the Vehicle animation starts (after the Pre Animation Delay).
On Animation Finished Parameters
The Vehicle parameters to apply when the Vehicle animation finishes (before the Post Animation Delay).
On Animation Ended Parameters
The Vehicle parameters to apply when the entire animation ends (after the Post Animation Delay).
On Begun
Event called when when the animation begins.
On Animation Started
Event called when the Vehicle animation starts (after the Pre Animation Delay).
On Animation Finished
Event called when the Vehicle animation finishes (before the Post Animation Delay).
On Animation Skipped
Event called when the Vehicle animation is skipped.
On Ended
Event called when the entire animation ends (after the Post Animation Delay).
Waypoints
The Vehicle Waypoints that the vehicle will follow during the animation.
Throttle Curve
A curve that describes how the throttle increases as the vehicle turns toward its target position (from 180 degrees to facing directly).
Throttle Lerp Speed
How fast the throttle changes during maneuvers.
PID Controller
The PID controller for the vehicle's steering and movement.
Max Rotation Angles
The maximum rotation that the vehicle can make on each axis during maneuvers. Usually used to restrict roll.
Set At First Waypoint
Whether the vehicle should be positioned at the first waypoint when the animation begins.
Set At First Waypoint
Whether the vehicle should be positioned at the last waypoint when the animation ends.
Initialize Velocity
Whether the vehicle should begin the animation at velocity (or start from stationary).
Project Last Waypoint
Whether to end the animation as if the vehicle is continuing beyond the last waypoint (otherwise it will slow down as it approaches it).
Steering Drift Amount
How much drift (random input/oscillation) should be applied to the steering. Makes it look more interesting.
Drift Frequency
How quickly the drift changes (e.g. lazy, slow drift or jerky drift).
Alignment Distance Threshold
How close to a waypoint the vehicle has to be before it begins aligning itself to the waypoint's orientation. Only applies for waypoints with Align set to True.
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