Vehicle UI / HUD
Each vehicle has its own UI for things like:
  • 2D/3D Radar
  • Target boxes
  • Target hologram
  • Cockpit UI
  • Etc.
Each of these will be explained in detail in their own section of the documentation, but underlying all of them is a HUD (Head-Up Display) framework that handles how the vehicle UI as a whole should be turned on and off and updated, and that's what this section will cover.
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