The resources system provides a way to create game mechanics that revolve around the adding and removing of a resource to a resource container.
Examples of this are:
  • Ammunition use and reloading
  • Energy use and replenishing for weapons, engines, shields, etc
  • Heat production and dissipation, causing an event such as blowing up
The resources system is for both positive resources (such as ammo) and negative resources (such as heat). It is not an inventory system, but a means to create the typical game mechanics related to resource interactions that the player is involved in.