# Health Types

Health types enable you to set up damageable objects with different properties, and modify the effects of weapon types according to the type of damageable they hit.

For example, a laser weapon might be more effective against a Shield health type, whereas a ballistic weapon might be more effective against an Armor health type.

### Creating Health Types

To create a new health type:

1. Go to the project tab
2. Right click > Create > VSX > Health Type
3. Rename it to whatever you wish
4. Set it as the _Health Type_ in the inspector of any Damageable object you wish
5. Set it as the _Health Type_ in an entry in the _Damage Override Values_ or _Healing Override Values_ lists in the inspector of the **Health Modifier** on any weapon you wish.
