# Damage Receiver



A **Damage Receiver** represents a collider associated with a damageable object. Because a single damageable object might be made up of multiple colliders on different game objects, this component provides an efficient way for weapons to relay damage/healing information through the collider to the **Damageable** that the collider is part of.

When a weapon hits the collider, it looks for a **Damage Receiver** on the collider and passes the damage/healing information to it. The **Damage Receiver** then passes it to the **Damageable**.

### Setting Up Damage Receivers

Each game object that has at least one collider representing a damageable object must have a **Damage Receiver** component added.

Drag the **Damageable** that the **Damage Receiver** is connected to into its _Damageable_ field in the inspector.
